The Chairman's Quest Game Instructions
Getting Started
Upon installation, the game should appear in your Start menu on Windows under RPG Maker. If not, then find the file RPG_RT.exe in your game folder where it installed - create a short cut to your desktop if you wish. Click on this file to launch the game.
Game Controls
Esc key – brings up the menu and closes the menu when you are finished (also acts as the “cancel” button when on other menus – use that if you make an incorrect choice to go back to the previous screen).
Arrow keys move the character on the map. The arrow keys are also used to select options on menus.
Enter key is the “action” button – use to open treasure chests, talk to townspeople, progress the dialogue, and make selections on menus.
Saving – you can save anywhere on the world map. When inside of areas (like towns and dungeons), you can only save where you see a rotating star. Light green rotating stars are save points allow you to save while light blue/white stars allow you to save and restore the characters’ health when touched. Save often to avoid losing experience and game progress – you never know when you may be unexpectedly be defeated, have a computer bug, power failure, etc. and you do not want to lose game progress due to lack of saving. When stepping on one of the save points, you will have the option to save. To save on the world map, open the menu and select Save.
To exit the game, select “Quit” from the menu (that ends the game, that option is not for leaving the menu and continuing the game – to do that, hit Esc again, otherwise you may accidentally quit the game before you have saved). This will take you to opening screen. Choose “Quit Game” to exit to Windows. Make sure you have saved your journey before taking this option, otherwise you may lose experience and progress.
Money
The currency for this game is Gold, abbreviated as G. Money is earned by finding it in treasure chests, or special events in which you are awarded money for taking certain actions. The main method for building up your money, however, is by winning battles with monsters/fiends. At the end of each battle the amount of G earned is displayed. If you need money to purchase items or equipment and run short, you can simply exit the town you are in and fight battles by walking around on the world map to build up your supply of money.
Items
Items can be purchased from item shops and found in treasure chests and other areas. Descriptions of each item and price appear on the store menus. Items are vital to being able to complete the game as battles with monsters will take their toll on the party as you progress, and items will be needed to refresh the party when you are not near an inn. Be sure you are well stocked before leaving a town and enter a dungeon.
As you progress in your journey, stronger items will be needed for use in battle. This does not mean that you do not want to purchase the weaker items if you can afford them, however, as they can be useful for healing in between battles.
Note: Some items are unique to a store in a particular town. Before entering the final dungeon, having a large supply of all of them will be helpful. Be sure to visit each area again to become well stocked on all of these unique items.
Equipment
Weapons and Armors can be purchased from stores and can be found in treasure chests. Don’t forget to equip these items to your characters on the menu. Sell old equipment to the store to gain back some cash. It is important to upgrade your equipment regularly; otherwise characters will not have weapons or armor strong enough to prevail in battle against increasingly stronger enemies.
Equipment is not universal for every character, so be careful not to waste money on equipment you cannot use. For example, in the store menu, only one character can equip the Short Bow, so only one of these items needs to be purchased. If a character shows as being in color and the sprite is in motion, that means that character can use the equipment. If the character sprite is in black and white and still, that means that character cannot use that equipment.
Experience
Character strength increases based on experience points. Running from battles is not recommended as a regular habit as characters need to become stronger by gaining experience points from these battles. The amount of experience points earned is displayed at the conclusion of a battle. When a certain amount of experience points have been earned, a character will gain a level (a message will notify you if this has happened). When levels increase, basic stats such as character strength, defense, and health will increase. In addition, characters may also learn new skills to use in battle as when they increase in level. A good strategy for gaining levels is to do so in dungeons next to a save point that refills energy when touched if needed, but as long as you do not make a habit of running from too many battles, little to no "grinding" should be needed for this game.
Inns
Staying at an Inn will completely replenish the party’s health and magic points (H and M on the menu). Be sure to stay at an inn after a long journey to refresh your party.
Main Menu
You can bring up the main menu at anytime outside of a battle by pressing the Esc key. This menu displays information about the characters. The number displayed under a character's name beside of the L is the current level a character is currently at – such as "Level 1". Directly below this is a fraction, such as 10900 / 14223. This is a ratio of the current amount of experience to the amount of experience needed to advance to the next level. So, in this case, the character has so far earned 10900 experience points, but needs to have earned 14223 to advance to the next level. Therefore, when the character earns 3323 more experience points, he or she will advance to the next level. The ratio will then change to show how much experience they need to advance to the next level after that.
The fraction showed beside of the letter H is the current amount of Health Points the character has – the total they have over the total amount possible. It is important to not allow characters to have low health as they will be vulnerable to defeat if they start a battle with already low health. The letter M is the Magic Points. These allow characters to use special skills in battle. Items can refill both health and magic if they run low.
You can use the arrow keys to scroll to different options and press Enter to select. For example, selecting Items will take you to another menu displaying all of the items in your possession. You can select items, such as a potion, and use them on the party from this menu to heal them. Some skills can also be used outside of battle, such as healing skills if a character can use them – this is useful especially if you are near an inn and can use this to refresh the party without using up items that would cause an additional expense to replace. The Equip Function takes you to menus for each character to change their equipment. Make sure you use this function after obtaining new equipment; otherwise the better equipment you have purchased or obtained will sit in the items inventory unused and cannot help you.
The Save option will take the characters to the save menu if you are on the world map and allow you to save your progress. The amount of money your party currently has is displayed in the bottom left corner.
To leave the menu, press the Esc key again. The "Quit" option is used to quit the game altogether – not to leave the menu.
Battles
Battles will occur as you progress in the game, including some battles with powerful boss monsters and ultimately the final boss. During battle, each character will be able to act at different times – they each have their own speed. You can tell when a character will be able to have a turn by the time bar displayed with their name on the screen. When this bar fills, that character will have a turn. After the character acts, the bar must fill again before they will have another turn. You must select an action from the menu that appears for the character when they get a turn. To win, your characters must cause all enemies to lose all of their health points before they exhaust the party of theirs – otherwise, the party loses and you get Game Over.
Status Effects
Enemies can do more than just take away health points – they can also inflict status effects on your characters. You will need to be stocked on items that can cure your characters of these ailments to prevent them from causing any long-lasting damage in the battle. Characters with the appropriate skills can also cast these effects on enemies. A description of each of them is below.
Poison – This status effect causes a considerable amount of damage as health points will be depleted from a character with this condition at every turn, so it best to cure a character of this condition as soon as possible. This is also the only status effect that will remain with a character after a battle has concluded if it is not cured, causing additional health to deplete with every step.
Silence – This status effect stops the character from being able to use any skills. This will wear off with a number of turns if not healed before.
Berserk – You will lose control of a character inflicted with this condition and they will only attack, with a lowered rate of successfully being able to hit their target. This will wear off with a number of turns if not healed before.
Confused – You will lose control of a character, and they may even attack members of your own party, including themselves.
Sleep – A character temporarily falls asleep and cannot take any turns.
Slow – A character is fully functional, but has been slowed down and cannot take turns as often. Using a skill that speeds up a character will negate this effect.
Weakness – Lowers the physical strength of the character it is cast on. Using a skill that increases strength will negate this effect.
Stupification – Lowers the intellect of the character, and therefore lowers the strength of skills used. Using a skill that increases intellect will negate this effect.
Paralyze – The character is rendered completely immobile. This is a very dangerous status effect because if each character is paralyzed the battle is lost. Heal paralyzed party member as soon as possible.
KO – The character has lost all of their health points and is unconscious. If all characters are in KO status, the battle is lost.
Mini-games and sideshows
You will find mini-games as you progress. All are optional, but completing some can prove to be essential for being able to complete the game. The most important one to complete is the WWF characters’ Hide-n-Seek game you will encounter. The item won is very important for completing the final dungeons of the game. Not doing so will not make it impossible to beat, but much more difficult. Completing some sideshows may not show an immediate benefit, but doing so will unlock something that would prove very useful later.
That’s the gist of it! Remember to have fun!
Here’s how to complete the WWF Hide-in-seek mini-game if you are stumped on where to find them all – please note you cannot complete this mini-game until you have the airship, and you will not receive the item unless you return to where you first found them in Franforta.
WWF Hide-in-seek locations
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Cave between Wasteron and Vestalla regions (first section entering from Wasteron side)
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Ritero (small town in Wasteron region)
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Loyriva
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Pataka
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Taipo (small town in Franforta region)
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Mystica